AI Insights · Timothy · October 2023
Top 5 Character Collection Games in Oceania for Q3 2023
In Q3 2023, character collection games saw varied performance in Oceania, with trends in weekly downloads, revenue, and active users reflecting their popularity.
In the third quarter of 2023, the top character collection games in Oceania displayed diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each of these games fared, based on data from Sensor Tower.
MONOPOLY GO! from Scopely, Inc. experienced fluctuating weekly revenue, peaking at approximately $751.5K in mid-August before dipping to around $476K by the end of September. Weekly downloads showed a modest increase towards the end of the quarter, with numbers rising from about 32.8K in late July to nearly 49.7K by the last week of September. Active user trends followed a similar upward trajectory, growing from around 97.7K in late July to 123.2K by the end of September.
Subway Surfers by Sybo Games ApS saw relatively stable revenue, hovering around $3K most weeks, with a slight peak at $4.6K in mid-July. Weekly downloads fluctuated, starting at about 27.8K in late June and reaching around 23.3K by the end of September. The game maintained a strong active user base, peaking at approximately 513.9K in early July and ending the quarter with around 499.2K.
EA SPORTS FC™ Mobile Soccer from Electronic Arts showed a downward trend in revenue, starting at around $93.7K in early July and declining to approximately $62.5K by late September. Downloads saw a notable increase towards the end of the quarter, jumping from about 11.2K in early September to over 21.1K in the last week of September. Active users also grew steadily, reaching a peak of 120K by the end of the quarter.
Whiteout Survival by Century Games Pte. Ltd. experienced a consistent rise in revenue, from approximately $72.7K in late June to around $156.4K by the end of September. Downloads exhibited some volatility but generally trended upwards, with a peak of about 17.1K in late August. Active users increased significantly, growing from around 24.7K in late June to over 40.2K by the end of September.
Pokémon GO by Niantic, Inc. showed strong revenue performance, peaking at around $516K in late August. Downloads remained relatively stable, averaging around 11K to 14K per week. The game maintained a robust active user base, peaking at approximately 585.8K in late August and sustaining over 553K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.